Claude creates the entire game: scene setup, neon materials with bloom post-processing, brick grid layout, game scripts, VFX, and UI — all through Unity MCP commands. From an empty scene to a fully ...
We created a Motion Capture (MoCap) studio using a single depth sensor, such as Azure Kinect or Windows Kinect V2. Our toolbox enables real-time animation of the user's avatar by converting the ...
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