Creative Bloq on MSN
Why this indie factory game is using AI as gameplay, not a shortcut
How Brave New Wonders balances AI use and human creativity.
The third iteration of the Triple-I Initiative, an annual showcase for upcoming releases put on by a group of studios, aired ...
Lucas Pope, the developer behind Steam hits Papers, Please and Return of the Obra Dinn, is worried that AI bots will steal ...
Publisher indie.io has just announced something called Indie Pass. This is a subscription service for indie games.
People of Note, from publisher Annapurna Interactive, will normally run you $25, though there's a 10 percent launch discount.
Prove You're Human,' from the developers behind '1000xResist' and 'Slay the Princess,' is a surreal interrogation of an AI ...
The third annual Triple-i Initiative showcase delivered fresh trailers for more than just Castlevania: Belmont's Curse ...
It’s no secret that the games industry is imploding. Major studios are constantly conducting mass layoffs, no matter how successful their games are. In an uncertain market, risk aversion has seeped ...
Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has ...
This article is part of AI Week. The question of what place AI could and should hold in the games industry is one of the hottest and most divisive topics at the moment. And judging by the posts we ...
Indie game developer FuzzyBot and publisher Mad Mushroom have confirmed the official launch date for their latest title, We Gotta Go!. In case you missed this one, this is a co-op horror comedy title ...
Crimson Desert developer Pearl Abyss has launched a “comprehensive” audit of all in-game assets after admitting the use of AI-generated images in the final release should have been disclosed. After ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results