This projects aim to show how a NoClip mod can be created in any unity game, regardless if its using an il2cpp or mono back-end. This way of implementing NoClip does not stop the game from checking to ...
Dump classes, methods, fields and so on Trace, intercept and replace method calls Mess around with the C# runtime Il2Cpp structs and global metadata (almost) free Over the time, it was realized that ...